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What's your favorite Board Game?
ho baby

https://nerdist.com/jurassic-park-board-...Exclusive)
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Okay, that's an interesting take on it.
My karmic debt must be huge.

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My blog: An Embarrassment of Rich's
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Dickson, sweetheart, baby, bubelah....

I need them DiceCon stories. I live vicariously through the ups and downs of your dice throwing abilities. Big Grin
"Wilford Brimley can't be bothered to accept praise. He doesn't act because he thinks people will enjoy his work. He acts because it's his goddamned job." --Will Harris, AV Club
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So yes, the long-delayed Dice Tower Con post...

After an opening 7-player game of Scythe in which I just did not get anything going at all, we tried one of the new games I purchased recently, Rise to Nobility.  This is a dice placement game where you roll five dice each turn, but you're limited in how many you can place based on your current reputation; if you're rep is 10, you can only play dice whose values add up to 10 or less.  And since the locations on the board require certain die values to use, you've got to manage your reputation while maximizing what you get out of the dice you can use.  It's got a ton of moving parts -- you're building houses to establish settlers who become workers you can make into apprentices at the various guilds on the board and who can later become masters at the workshops you build in a guild, all the while gathering resources to recruit more settlers and start the whole process all over again.  But it all flows together so well and the decision-making is top notch.

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After trying out Critical Mass, an underwhelming two-player card game that wants to be Battletech when it grows up, we found the My Little Scythe table open.  We gave it a go as a lark, and damned if we didn't end up loving it.  It's exactly what the name makes it sound like:  a simpler, kinder version of Scythe that's perfect for kids or adults who want a Scythe-like experience but don't have the time.  Instead of combat, there are pie fights.  Instead of Happiness, there's Friendship, which you can raise by being nice and giving resources to other players.  There's no scoring, just a race to finish four objectives, and even then, everyone gets a chance to complete more objectives after someone gets their fourth (the rules even mention ties are common, so it's as if they don't want anyone to have to lose).  And it's stinking adorable:

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A game of Euphoria followed, and then we tried Junk Orbit.  In this one, you're launching junk into space, trying to both deliver it to set locations and avoid getting hit by other junk people launch.  It's got some clever mechanics, but seemed a little too fiddly for what it was trying to be.

Day Two kicked off with these magnificent bastards:

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That's eighteen people sitting down for a game of Mega Civilization.  I've played Advanced Civilization with eight people and it took us a good nine hours and we didn't even finish.  These guys were still going over the rules when I saw them at 10:00 AM.  They hadn't finished when I left the hall at 4:00 AM.  Final tally was just under 22 hours for them to finish, and they still had about twelve people left when they did.  That's commitment.

We had a big game of Rising Sun that morning, which, despite all of us having played multiple times, we managed to make a total hash out of by getting, of all things, the turn order wrong.  It didn't affect things too badly, but man, we're so smart and yet sometimes so dumb.  Then we tried a new CMON game called Gizmos, which is an engine building game.  Literally.  That's all you do.  Play cards that add to your machine, with the idea being that you're making bigger and longer combos as you go. -- Card A does a thing that triggers Card B which gets you a thing to make Card C go, which in turn triggers Cards D, E, and F, etc, etc, etc.  There's fun to be had watching your machine go, but that's all this game is.  It's Mousetrap without the rolling and moving and where you can build a different contraption every time.  And they don't even have any fun going all Rube Goldberg with the devices.  It's fine, but a pass for me.

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Then I tried Azul for the first time.  This has been the hotness for a while now, but I'd stayed away for fear my colorblindness would be an issue.  But it really wasn't.  You basically pick a number of matching tiles from one of eight different pools and set the up on an escalating grid that eventually feeds into a regular 5x5 grid.  You score points for each vertical or horizontal line you create or add to as the game goes on, and there are bonuses for getting a five-tile row or column.  It's diverting enough; not something I'd buy, but I'd play it again, and it strikes me as ideal for people who don't play games as a way to lure them in. Oh, and the pic is the giant version they put into limited production; the retail version is much smaller, but plays the same.

[Image: 36663285_10160555360695297_2244066067938...e=5BD0EE7B]

Then things got silly as I stayed up way too late with a friend who had a late pass from his wife and didn't want to leave.  Playing games at 3 in the morning is never a good idea...

I'll cover the next two days in another post.
My karmic debt must be huge.

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My blog: An Embarrassment of Rich's
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We interrupt our Dice Tower Con reminiscences to bask in the glow of my new Kickstarter game that arrived today.  This is Everdell...

[Image: 37203300_10160597287815297_8810549023132...e=5BD1D884] [Image: 37222508_10160597288185297_4297050269239...e=5BC912D0]
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My karmic debt must be huge.

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My blog: An Embarrassment of Rich's
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