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Oculus, PlayStation VR, and HTC Vive
AAnd that is why I will not play that game.
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While this has a whiff of vaporware about it:



https://www.yahoo.com/tech/magic-leap-on...00964.html



At some point AR is going to become a reality.  AR/VR is so game-changing it's difficult to extrapolate how it will change society.

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Quote:

Originally Posted by Overlord View Post
 

While this has a whiff of vaporware about it:



https://www.yahoo.com/tech/magic-leap-on...00964.html



At some point AR is going to become a reality.  AR/VR is so game-changing it's difficult to extrapolate how it will change society.






"Our tech overlords have come to a realization: The internet is as ambient as the air we breathe."


https://pitchfork.com/features/article/i...-of-music/

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I see a dark dark future with that. Imagine walking around your flat and seeing holo ads everywhere. Think grabbing a beer and on the label there'll be a projected ad. On the other hand, yeah. Ana de Armas.



By the way, I like the concept of the Microsoft Mixed Reality (stupid title) VR sets by Acer and Lenovo. Contrary to the Vive or Oculus, there don't seem to be any external cameras. Instead, the set itself has cameras checking the surrounding. That should be lot less cables than the Vive needs. But they are technically not any better and not cheaper.



Hopefully we'll seen get a first real AAA title with useful VR support. The Batman mini game is really good - but a mini game.



Recently tried out the current Oculus with a few demos. Woah, what a difference to the DK2. Much better colors, way sharper image. I think it's even better than the PSVR. But yeah, you guys are right. The PSVR is way more comfortable and feels lighter than the Oculus.

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The Microsof headsets are for the most part cheaper, but they are also for the most part worse. Especially the motion controllers.



The Samsung one does have the best display of any headset that I've yet tried, though. I wouldn't trade my Vive for it (because controller tracking) but it's real pretty.

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Round-up of current VR experiences (PSVR):

--The Spider-man mini-game, while free, still managed to be disappointing. Feels unfinished. One or two cool little snippets where you snag things with webs and pull them in, and then it's done. Not sure what they were going for here.

--I was super excited for bravo team, and it's getting the worst reviews I can remember for a game in modern memory (Big Rigs Racing the all-time record holder). Guess I'll skip it.

--I revisit Star Trek: Bridge Crew periodically, but it needs new content desperately. There are pretty much two awesome scripted missions that online are all anyone wants to play, and then procedurally generated ones that, after maybe a dozen, you're tired of. I never did get the hang of the original TV show bridge ... it's a cool novelty, but absolutely impossible to be effective with.

--The Farpoint pvp mode is only mano a mano with the ability to spawn helper AI enemies... kind of weird. Gave it a try and moved on. There's only so much you can do with 1v1. I have to assume the game engine can't do more than that (since co-op mode with friendly fire already existed, this seemed like a natural extension). I almost never replay single player modes, but I did so with Farcry. Just a good sci-fi story, and the last hour is like playing a big budget action film.

--The guys that did London Heist are doing a full-on crime game. Excitement level could not be higher.

--I still haven't played Superhot. Failure on my part.

--I have piddled around with Skyrim, but insist on finishing RE7 first. Skyrim seems like it's going to be amazing. Morrowind is probably my fave open world RPG of all time, I liked Oblivion, but for some reason I never got around to delving into Skyrim. I'm thinking bow and two handed sword combination.

--Some of the concerts and sporting events on Jaunt are pretty interesting. Basically, a 3D camera makes you feel like you're part of the audience.

--As much as I've enjoyed Farpoint and a few other games, RE7 is the AAA tile for PSVR, and probably for VR in general. Around the halfway point it starts becoming less frightening and more exciting, which is good, as it is the most visceral gaming experience of my life. It is legitimately horrifying to have things slithering around your legs, or shadowy figures creep through the distance, or a goddamned flock of crows explode from a corpse ... a complete tour de force.

--I grew tired of Eve Valkyrie really quickly. What I wanted: Wing Commander VR. What I received: Half-Assed PVP VR. It didn't help that newbies get chewed up alive by experienced pilots. It's an easy game to learn, tough game to master. The engine is amazing, so hopefully they'll do an actual campaign at some point.

--Arizona Sunshine: worst nausea I've ever experienced in my life, other than actual food poisoning. Releases like this cannot be allowed to happen. Aiming was broken on release day.
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I hadn't used my PSVR in a while, so I busted it out to play some SUPERHOT again

and it turns out there have been some updates since with new modes.

I LOOOOOVE Endless mode! I just end up playing that one for hours.

I also bought BLASTERS OF THE UNIVERSE, which is a really fun shooter with a guardians of the galaxy aesthetic
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I mentioned it briefly in the WTF are you playing thread, but this is a good place too.  The Wipeout Collection on PS4 received its VR update, and form my limited time with it so far it's GREAT.  On paper it seems like the worst idea ever, but in execution it works really well.  I did a few time trials to ease into it, as much as one can ease into Wipeout in VR and then tried one race as well.  There was an energy to the race that seemed elevated in VR.  But I guess the race SHOULD be more hectic than a time trial by default...  Anyway, as I mentioned earlier, it's GREAT, and I'm definitely going to be playing more.  I've never been terribly great at Wipeout but after a short while I think I was handling turns better in VR?  (What the hell do I know?  I was having fun.  That's all that matters)
It's OK! I'm a leaf on the wind.

Xbox Live: Nanoblech / PSN: Nanoblech
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well then...

NOW I MUST TRY IT
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An HMD that Valve is going to make and sell themselves has leaked.
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Half-Life 3...D confirmed.
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Alright, I finally bit the bullet and ordered a PSVR. I had been wavering for quite a while on buying one, mainly because my back pain automatically makes it so I cannot realistically play any video game that requires me to stand. This is largely why I didn’t get a bundle with move controllers, because I figure the move controller only games are going to be the games that most likely will require me to stand while playing them.

So any good suggestions on PSVR games that are compatible with the regular PS4 Duel Shock controller?

(The bundle I purchased includes Moss and Astro Bot, the only other games I’m eyeing are RE7 and Tetris Effect)
When life gives you lemons, lemonade is little consolation. 
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A few:

Batman: Arkham VR (though it comes alive with Move controllers, even if you're sitting)
Battlezone VR
Resident Evil 7
Skyrim VR
Superhot (I've yet to play this, but keep hearing great things)
Thumper
WipeOut: Omega Collection
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Get astrobot if you haven't already. Played with the ds4 and is hands down one of the best game experiences of the last decade.

Ninja edit. (Didn't see you already had it in your bundle!)

What you think of it though ?
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I ordered the bundle yesterday, so I’ll Let you know what I think of Astro Bot in a few days (maybe longer, since I may not have much free time to play during thanksgiving week)
When life gives you lemons, lemonade is little consolation. 
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Sound mate, I'll hold you to it
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Alright, the PSVR arrived last Tuesday and sat in the box unopened because all my time was being spent preparing in the kitchen for thanksgiving. Finally I opened the box today at 10pm after I got back home stuffed to the gills and hooked up the system.

I’d say the PSVR hookup is medium difficulty, mostly because the system makes certain assumptions about the state of your living room. It says the best place for the PS camera is under the TV on the entertainment center, but my TV is wall mounted over the fireplace and there is no shelf below it (my entertainment center is to the side of the TV in a bookcase. I decided the best solution for now was to place the camera on the ground under the TV and pick it up when I’m not using the VR headset.

Also I dragged an office chair into my living room because my couch is more than 15 feet from the entertainment center and therefore well out of range of the camera and out of reach of the headset’s cable.

I then put the headset on and tightened it down, it is definitely tighter around head a than I thought it would be. Like a my head is being gripped by a fairly light and well padded vise. Not painful, but it is something that gets uncomfortable after and hour or two. I think this is partly because the system is designed to not budge an inch when people are shaking their head while playing a game and also partly due to me having a giant head (I wear a size 8 hat).

I was also disappointed to find out that my PS4 has only 2 USB ports and the PSVR needs to use one of them. So, if you’re like me and use a portable harddrive with your system, you won’t be able to use the PSVR and charge your controller at the same time. Not much of an issue, but still somewhat of a hassle.

The PSVR astounded me, once I got everything ready and started up Moss. It really is submersive and very hard to describe. My only other experience with VR was with one of those portable headsets that google released that worked by putting an android phone inside a plastic pair of goggles, the PSVR blew that out of the water. For the most part the image was very clear and contained a surprising amount of detail considering the fact that the screens inside the headset have only 900 lines of resolution (not even a true 1080 HD image).

There was however one small issue, the objects close to me in VR moved up and down slightly on their own even when my head was perfectly still. Like everything in front of me was floating on calm waters and I was sitting on the shore. I am usually the last person that gets motion sick, so this it wasn’t much of an issue for me beyond the fact that it broke some of my immersion into the game’s world. I tried recentering the image a few times, but the problem remained. I think it might be due to the fact the PS camera is not great in low light situations, which means the head tracking had to work off of a very noisy high ISO image. I’ll see if it’s different when playing a game during the day.

The game itself, Moss, is an amazing and sweet puzzle platformer, somewhat reminiscent of what Ico might be if it had the escort mission aspects removed. It has been really fun so far, but I Can’t say much more because I only played it for an hour or so.

I haven’t yet played anything else and will update when I do. Also don’t mistake my complaints above as me being dissatisfied, if I were to rate my experience with the PSVR so far from 1 to 100 it’s easily in the upper 80s.
When life gives you lemons, lemonade is little consolation. 
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I got an Oculus Go a few months ago and have been really enjoying it. 3dof is pulled off very well for games. Obviously, 6dof makes all of the difference but games aren't really what this was made for. The games are simply ok (minus a few standouts) but it is FANTASTIC for media consumption. Netflix, Hulu, 180VR, 360VR, 4K, 5K, etc. etc. The GO screen resolution continues to impress me.

I love laying in bed and watching Netflix on a giant 100ft screen. The ease of use and "pick up and play" at anytime is great. It's really freeing not to be tethered to anything with wires.

Very much looking forward to the Oculus Quest early next year.
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Dig out my disk of Rise of the Tomb Raider and loaded up the Blood Ties mini-adventure game that’s VR compatible, to explore Croft manor in VR.

Tried it with the teleportation control scheme method and then the normal free control method. Free control felt unnervingly like I was riding the haunted mansion ride at Disneyland, but the complete lack of the force of inertia that I should be feeling on my body when the image turned was making my brain go haywire. Now I feel dizzy and I can see what everyone is talking about when saying VR makes them motion sick.
When life gives you lemons, lemonade is little consolation. 
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The motion sickness is very real, and tends to happen with the games/modes that are cheap/half-assed in their construction. I tried to tell myself it wasn’t nearly the factor it was and that I’m just tired/old but it’s the main reason I never kept on keeping on with RE7. But then I play Beat Saber and feel just fine.

I know the tracking, and how it interacts with your eyes, is the main cause, but I wonder how much the lack of clarity in resolution plays a role. You also gotta get the headset situated on your head properly or it can end up giving you a headache.

Do you have the first Star Wars Battlefront, Tim? It has a free VR mission that’s really great.
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Anyone here try out VR porn and willing to admit it? Asking for my wife.
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(11-23-2018, 05:13 PM)Munson Wrote: Anyone here try out VR porn and willing to admit it? Asking for my wife.

Honestly, I've been tempted, but I've never taken the plunge since none of that is available on sites I'd trust. I'm sure it's very... interesting.

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(11-23-2018, 04:44 PM)Tim K Wrote: Free control felt unnervingly like I was riding the haunted mansion ride at Disneyland, but the complete lack of the force of inertia that I should be feeling on my body when the image turned was making my brain go haywire. Now I feel dizzy and I can see what everyone is talking about when saying VR makes them motion sick.

that definitely happened to me on one of the PSVR Worlds mini-games.  it was a mech shooter game, with a level that had a bunch of jumping that shifted what was up and down

it allowed me to have free control while I could look around myself.  that one THREW me

woof!

and then I definitely noticed other games that allowed free control that didn't make me sick
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So I finally turned on Astro Bot Rescue Mission and it’s really, really good, probably even great. As much as I enjoyed Moss, I’m glad I played Moss first because I’d say Astro Bot eclipses it by quite a lot. It’s hard to describe why, but I think it’s all the little details. While Moss made me feel like I was guiding a mouse through little dioramas, Astro Bot puts me as a character in the world and I can interact with a ton of things. When I bump my controller into objects they’ll almost always react as it my controller hit them. I can even use my controller to knock around the big glowing ball of the loading screen and I can head butt enemies that get to close to me or fly too high for the Bot to reach or send back a soccer ball to the enemy that kicked it at me.

Hell, there even was a part where a large dandelion was presented in front of me, and I was like “surely I can’t just blow on it”, but I tried anyway and the dandelion reacted like I actually blew on it and all the little whisps with the seeds attached flew off and floated away.

Unless you really hate platformers, I think Astro Bot is an absolute must for PSVR owners.
When life gives you lemons, lemonade is little consolation. 
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MAY.

Which is significantly earlier than I had heard for the release (Unless May is just when pre-orders go live or something).
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While I continue to experiment with VR, I have to admit that the limits of the current tech (specifically as it relates to motion sickness) have really killed a lot of otherwise AAA titles for me. RE7 and Farpoint were absolutely fucking brilliant, but they were clearly designed from the ground up for VR -- specifically to orient the game play in such a manner that turning was minimized ... and it's rapid turning that effects a lot of folks. Skyrim and Firewall, though really polished, I just couldn't handle long game sessions. This was really unfortunate with Skyrim as the game, post graphics overhaul, is pretty gorgeous. I should probably tinker with the settings.

For a lot of folks London Heist is the best PSVR experience of them all. On a minute per minute basis, it's definitely up there. The London Heist mini-game was merely a teaser for a long gestating full length experience that's been in production for what seems like forever. Well, it's finally coming out May 28th. I can't wait.

https://www.youtube.com/watch?v=xjwqnsOh...verified=1

Also, some Star Wars VR stuff has been announced.

https://www.yahoo.com/news/star-wars-vad...19470.html
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Only about an hour in, but Blood and Truth is everything I want from current gen VR.

LIKe bEiNg iN a hOllYWoOd mOViE.

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Blood and Truth:

Holy fuck, loving the hell out of this. Feels like I'm living a James Bond movie at times (or a Nathan Drake movie when I'm climbing up a building). Anyone with PSVR who hasn't bought this yet is totally missing out.

Similar to the Farpoint devs, the makers of London Heist and Blood and Truth seem to intuitively understand what does, and does not, work in VR in terms of avoiding motion sickness. Everything is oriented and the missions play out in such a way that you aren't getting the kind of movements that generally make me sick.

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I got BLOOD AND TRUTH

fun!

though I'm never into the story stuff, so I get impatient waiting to get to the gameplay
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(08-13-2019, 04:01 PM)Nooj Wrote: I got BLOOD AND TRUTH

fun!

though I'm never into the story stuff, so I get impatient waiting to get to the gameplay

Which part are you on? 

I would say the art museum bit is where the game really starts to click.

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I've passed the art museum, I think. You're talking about where you can shoot paint all over stuff?

The sequence in the dark with the smartphone statue exhibit was really cool
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(08-13-2019, 04:26 PM)Nooj Wrote: I've passed the art museum, I think.  You're talking about where you can shoot paint all over stuff?

The sequence in the dark with the smartphone statue exhibit was really cool

And surprisingly fucking creepy!

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