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I made an app!
#71
Did you see any jump in downloads after that video?
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#72
Oddly no. It’s got 1400 views and I saw no major spike in downloads on that day - well not on iOS anyway. The Android data takes a couple of days to update so I might be able to see Wednesday/Thursday numbers by sometime on Sunday.

I’m going to forward the video to more reviewers as a thumbs up from one reviewer is a better endorsement than just rucking up sand asking for them to review a game no one heard of. Plus they guy in the video picked up on all the points I wanted him to and he can verbalise them much better than I can.
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#73
I recommended your game to people I know, Elvis, I wonder if any of them will be trying it.

I do enjoy playing it still and a fuss around a bit when I have a few minutes to spare here and there.

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#74
Cheers catartik I appreciate all of that.

Can I ask what the reaction of those you recommend it to is?

I’m guessing most will say it’s too difficult or think it’s not welcoming enough with its dark colours.
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#75
I did get some feedback from one person who thought that the scaling with the speed was too quick.

I said I didn't have an issue with it, it's a surprise at first, but you get used to it.

But maybe it's something to consider tweaking?

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#76
Yeah most people say that about the speed. TBH I have made tweaks to it by making it start as slow as it is to start with - initially it had a a 3,2,1 countdown and then dived straight into full speed.

If I did slow it down the people would be scoring 20/30+ on their first try and that takes away from the whole people who can't score more than 5 being shocked that people can score 20+ 50+ 200+

It has to be fast, it has to be challenging, it has to be brutal - otherwise there's no game. It's like saying Everest is too tall of a mountain to climb - if it wasn't so high I'd give it a go. There'll aways be people who'll climb Everest just because it is so high and so difficult. Thats the point of the game - it's so difficult 99% of people won't leave basecamp.

I recognise it puts a lot of people off to start with - it's only through recommendation I think people will stick with it. Thats why I think it will only take off if its a game everyone is playing simply because everyone else is playing it. It's ridiculously simple that anyone can play it but its also ridiculously difficult that if someone gets a high score its a WTF?? moment because those that do play know it's *possible* to get a high score its just so unbelievably difficult to get one.
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#77
Oh yeah I totally agree with you. I’m not the type to balk at a challenge. I’ve been gaming since I was a kid and there are some NES games that were totally brutal in their difficult but when you were a kid you had no choice but to “get gud” at them because there was no other option.

I like the difficulty as it is. I did my best to be diplomatic with it. It’s a pretty simple game and the concept is intuitive enough that if you keep playing you get better at it.

Case in point being I can generally score 100+ now when I just casually play.

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#78
I’m not proud of myself but I made my own Flappy Bird clone...

Here it is - Loony Lander for Android
...and Loony Lander for iOS.

[Image: bhaxqg.png]

Sorry.
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#79
I remember once getting a pretty high score on flappy bird

I can't remember what it was

300-something?

Or was it more around 200?
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#80
It was 300-something.
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#81
1138???
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#82
Dalyn has the current high score of 3.

To be fair though, he’s the only one on the board.
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#83
Going to a pain in the ass pimping this over the next 48 hours. Sorry all.

Here it is folks, the simplest game in the world - Jack Jumps!

Not as intense as Live for the Ding it's perfect for when you've got 5 minutes to spare - it's probably the easiest game ever - everyone can score points here, but how many?

Please give it a download. Use the rate, share and leaderboard buttons in the game and please share it with everyone you know.

Cheers all Smile

Jack Jumps is available for iOS and Android phones:
iOS: https://itunes.apple.com/gb/app/jack-jum...78730?mt=8

Android: https://play.google.com/store/apps/detai....jackjumps
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#84
needs iOS 12 or later???
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#85
Really?
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#86
that's what it tells me

I take forever to update to the latest iOS! usually in order to hold off on any issues they have early on
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#87
The game is so advanced that it can only run on the most cutting-edge systems.
Superlaser speaks for me from now on.

-Bart
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#88
You’ll need at least 48k of memory for it to run.
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#89
The Anti-aliasing and Bloom effects are stellar.
Superlaser speaks for me from now on.

-Bart
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#90
I’m glad you mentioned those, most people don’t notice the little details like that. They were added late in the day as I spent far too much time on creating a compelling protagonist for the story.
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#91
Bah, bloom effects are soooo 2005. Talk to me about your volumetric dust/particle models.
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